Atari ST games list! 
 
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info
AtariST

RVF Honda

RVF Honda
GenreRacing Sim
DeveloperMicroStyle
PublisherMicroStyle
Released1990
Rating
Graphics:7.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Become the new world champion riding a 750cc RVF Honda, in one of the best motor racing games for the Amiga and Atari ST home computers!
 
Review
RVF HondaSTORY / GAMEPLAY
RVF Honda is a quite realistic and faithful moto racing simulation developed in the early 90s. In this game, you have the opportunity to master a Honda powerful 750cc motorbike. Like all racing drivers, you start by competing at club level eventually graduating to national events and then to the international circuit. Actual race tracks, such as Donnington, Mockenheim and Salzburgring, are accurately simulated. The circuits feature puddles of water that make the bike's handling tougher and oil leaks that make you lose balance and fall. It takes time to remount the bike and get back on track by revving the bike at high speeds, so you must be careful! In every curve, you always have to decelerate and simultaneously shift down the bike's gears (6 in total), otherwise you'll crash on any obstacle outside the track. Quite tricky at the beginning but once you master your bike's controls, you'll be flying at 200mph! Note that the game loads from the same disk on the Amiga and ST (a rare detail for its time)! Also there is a two-players link mode with which you can connect an Atari ST with an Amiga! Overall, RVF Honda is a great racing simulator with an arcade touch, which tends to be very addictive!

GRAPHICS / SOUND
The Atari ST version has great graphics, although its less colors compared to the Amiga version (but the difference is noticeable only at the sky shadings). On the other hand, the ST version runs a bit faster and smoother, being also more playable. The game offers a variety of nice details such as crashes, real time indicators that show your speed, RPM, distance covered in miles and even this funny sequence where you push the bike to restart it! The other riders are nicely drawn and animated as well as their bikes. The sound on the Atari ST features high quality sampled bike engine throttles which add a lot to the overall game's presentation! The intro tune is also nice, offering a rock style theme during the loading screen.
 
Screenshots
  • RVF Honda
  • RVF Honda
  • RVF Honda
  • RVF Honda
  • RVF Honda
  • RVF Honda
 
Gameplay sample
 
Comparable platforms



51 colors
Commodore Amiga OCS/ECS



28 colors
Atari ST
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
read more...
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
Comments
comment on 2010-10-20 14:05:09
akmakasJoin Date: 2010-02-17
Θυμάμαι τις κόντρες που έκανα με φίλους στην έκδοση στον ST και μπορώ να πω πως το απόλαυσα...Και οι δυο εκδόσεις στα 16 bit έμοιαζαν μεταξύ τους σε πολλά σημεία!!!
 
 
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